November 2011
4 tags
Talking to the Dead →
Link to last episode of The Talking Dead.
4 tags
Parent/Child relationship describes the kind of relationship in which one person...
– me
2 tags
Why I don't want Carol/Daryl ( or...
Nice in-depth analysis of the Carol/Daryl relationship and how the characters have developed.
crossbows-n-zen:
I feel like as someone who doesn’t use popular reasons like “she’s too old lolol” or anything else, I think I should throw my thoughts into the ring. Some of us have reasons as to why we don’t think or want certain characters together. Good, legitimate reasons that we can back up ...
4 tags
All the world is a stage, and all the men and women merely players: they have...
– Shakespeare (via entropiclanguage)
One of my favourite quotes, ever.
1 tag
...
when did my tumblr become basically a Norman Reedus Appreciation Society?
2 tags
So. The Walking Dead.
intothedangerzone:
Covering the whole first half of the season, not just the last episode. I will Read More this since it’s days late now.
Read More
Interesting view on Thw Walking Dead.
Malkavian Madness Network: Che effettivamente, ci... →
entropiclanguage:
Che effettivamente, ci sono quei momenti in cui ti accorgi di qualcosa. Quei momenti in cui guardi un oggetto, e non è più solo quell’oggetto: è uno specchio in cui rifletti i tuoi pensieri, le tue aspirazioni, le tue speranze; una sorta di strana lente inconsapevole che ti funge da ascoltatore…
Quoto, e osservo la mia stanza da conflitto nucleare. Amen.
6 tags
2 tags
3 tags
The Walking Sad
Soon I am going to write a more complete blog about my thoughts on THE WALKING DEAD, but for the moment allow me to say that if I were to be in a zombie apocalypse I’d like my group to be lead by Daryl Dixon.
not only because he is awesome, but he’s hard to put down, knows survival and isn’t bitching the whole time about who’s actually in control. He just gets shit done...
2 tags
Rosencranz and Guilderstern are Dead
Player: Events must play themselves out to aesthetic, moral and logical conclusion.
Guildenstern: And what's that, in this case?
Player: It never varies — we aim at the point where everyone who is marked for death dies.
Guildenstern: Marked?
Player: Between "just desserts" and "tragic irony" we are given quite a large scope for our particular talent. Generally speaking, things have gone about as far as they can possibly go when things have gotten about as bad as they can reasonably get.
Guildenstern: Who decides?
Player: Decides? It is written.
2 tags
3 tags